Things I wish I knew about worldbuilding when I started writing

Things I wish I knew about worldbuilding when I started writing.Here we are for another collaborative blog post, this time on worldbuilding!

Worldbuilding’s a personal weakness of mine – I tend to write stories first and then go back and enrich the world. That, of course, changes the story and the characters and everything else, requiring further rewrites.

My own lesson is: “If you love a world you’ve created then reuse it; setting subsequent stories there will save you a lot of time.”

That is just one simple piece of advice I’d give to my younger self. There’s probably hundreds more I could impart. Here’s some more great tips from wiser and smarter people:

“Treat your real world locale like another character.” Penny Ruggaber

“You don’t need it to make sense. It just has to be internally consistent.” Hisui X

“Tools, philosophy, folklore, and spirituality. And don’t forget the little touches, like minor superstitions, and foods. Even if you don’t use them, they will inform the way you write and add richness.” Robyn McIntyre

“Make sure you create some kind of map to know where everything is. The last thing you want to do is send your characters north when the city is actually south.” Chris Mentzer

“1st check. Do YOU believe your world could exist, if you don’t, no one else will.” JW Arlock

“Don’t throw capitals at me every couple of pages.  You remember what they mean because you wrote the book.  I’m not likely to remember all those Circles of Pollyanna and Three Faces of Musili.Stanley Morris

“Always make sure your reader knows whether your story is centered in the northern or southern hemisphere. For instance, a reader in north America would get confused if your character heads south and the temperature got colder.” Roland Boykin

You don’t need to do as much thinking or research as you think you need to do before beginning.Mark Mercieca

“I’m a sucker for worlds in weird shapes. Flat worlds are awesome (I mean, who doesn’t like the ability to literally sail off the edge of the world?)” Joseph Stoll

“Just don’t forget that when worldbuilding, whether it’s in this world or another, every subculture has its own favoured art, music and symbols, as well as ideology. Hone those, as well as the history of the place.” Zena Shapter

“Don’t set the “World Map” in stone too early on–let it solidify around your story. I drew mine out and named every mountain range, forest and town years before the story had fully come together, and my uncle surprised me with an artist’s elegant, framed illustration of it. It’s been sitting in my closet for years, and would require a monster glob of white out to be updated.” Charles Murray

“Don’t forget that food, clothing, shelter, and all the other goodies come from resources, both local and imported. Knowing those plants, animals, minerals, water, etc., can go a long way to showing your characters living in the world instead of living on it.” Gerri Lynn Baxter

“World building is by far one of the most magical moments that take form before putting pen to paper; an ever-evolving beast that grows with every step. Without it the story would be a shadow, but add too much and the damage can be catastrophic. The intertwining link between the two plays out like a lover’s embrace, and when done well creates a world of delight.” Chantelle Griffin

“To bring the world alive, it’s not just the social and geopolitical aspects you need, its economics and how alien topographies might affect the story.” Mark Mercieca

“Creative boundaries set by your world can be great creative starting points.” Rik Lagarto

“A world needs to have it’s own myths, religion, heroes, villains… these kind of stories should come out naturally in the narrative and it can make your book stand firmly in a reader’s mind.” Vanessa MacLellan

6 thoughts on “Things I wish I knew about worldbuilding when I started writing”

  1. These are truly gems worth keeping! I’ve had to stop and create more of my world due to putting more stories on it. Now, I’m a bit stuck with the technological aspect of drawing the blasted thing! :-D

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